When I was given the challenge of designing a game that tackled problems of a global scale I started by asking myself two core questions: What are the unique strengths of gameplay? and What do “global problems” have in common with one another? Rather than gamifying one specific issue I wanted to find a way to teach players skills that could be applied beyond just gameplay.
My core design goals were to provide players with an emotional and intellectual understanding of wicked problems and demonstrate what it feels like to face and overcome complexity. With this game, I wanted to teach players to communicate and think ahead but to also find beauty in complexity.