Designing a game about Wicked Problems was a unique challenge because it necessitates the design of a system that has a clear balance between simulating the overwhelming complexity that defines wicked problems and being solvable and enjoyable. I think this balance between complexity and useability is at the core of good design, and I learned a lot during this process. In the future, I am excited to explore how this game can be expanded so that multiple boards could be in play and interact with each other.